Bachelor's degree in Game Design

Please note: The entirety of this bachelor’s degree, including the entrance exam and classes, is conducted in French. This overview page is available in English to provide general information, but all other sections are only available in French.

Overview

Level of study: Bachelor’s (Bac+3)

Duration: 3 years

Type of course: Work-study/Apprenticeship programme

In-person Study Periods: 3 months at the beginning of First Year and 2/3 weeks spread across the Second and Third Year at Cnam-Enjmin in Angoulême (France)

Type of learning: Asynchronous (4 days working in the company and 1 day distance learning)

Entry requirements: Baccalaureate or equivalent end-of-high school diploma

Language requirements: The course is conducted in French, but English may be used in the working environment

RNCP Code*: 40184

*French National Register for Professional Qualifications (Répertoire national des certifications professionnelles, RNCP)

This bachelor's degree is a work-study / apprenticeship programme which consists of working in a company and having study periods in Angoulême at the school.
It opens doors for students to many different jobs, including:
  • Game Design: Game Designer, Level Designer, Gameplay Designer, 3Cs Designer... 
  • Specialists: Economic Designer, Mission Designer, World Designer, Battle Designer… 
  • Dual-speciality: Technical Game Designer, UX/UI Designer, Graphic Designer... 
  • Other fields: Immersive Experience Designer, Gamification Designer, Board Game Designer...  

Course Programme

The programme is split into 6 essential blocks:

Game Development:

  • Game Design
  • Level Design
  • UX/UI Design
  • Narrative Design

Game Art:

  • 2D/3D Computer Graphics
  • Graphic Design

Sound Design:

  • Basic notions
  • Dynamic sound

Game Programming:

  • Basic notions
  • Game engines (Unity, Unreal Engine)
  • Prototyping
  • Mathematics

History of video games and animation

  • Project management
  • Basic management knowledge
  • Annual team project
  • Working life
  • English
  • Apprenticeship

Pedagogical Methods and Course Structure

Modules in this programme are entirely online via a digital learning environment.

The classes are therefore delivered in an asynchronous format. This means that the apprentice works at their own pace to read and complete the content provided.

Students are monitored by a course leader who ensures that the student’s personal work progresses smoothly and the dynamic in the group of students is maintained.

Each year, new classes are created and existing ones are improved by the authors of the modules based on student feedback. However, there is no direct contact between teaching staff and students during the programme.

Objectives

  • Teaching approach based on the development of various skills: independence, proactivity, collaborative work, etc.
  • ‘Challenge-based approach’ that encourages students to explore different concepts and look for solutions to problems raised by the teaching team
  • Classes and projects that enable students to work together and give them the keys to a successful integration into the professional world