Bachelor's degree in Game Design
Please note: The entirety of this bachelor’s degree, including the entrance exam and classes, is conducted in French. This overview page is available in English to provide general information, but all other sections are only available in French.
Overview
Level of study: Bachelor’s (Bac+3)
Duration: 3 years
Type of course: Work-study/Apprenticeship programme
In-person Study Periods: 3 months at the beginning of First Year and 2/3 weeks spread across the Second and Third Year at Cnam-Enjmin in Angoulême (France)
Type of learning: Asynchronous (4 days working in the company and 1 day distance learning)
Entry requirements: Baccalaureate or equivalent end-of-high school diploma
Language requirements: The course is conducted in French, but English may be used in the working environment
RNCP Code*: 40184
*French National Register for Professional Qualifications (Répertoire national des certifications professionnelles, RNCP)
This bachelor's degree is a work-study / apprenticeship programme which consists of working in a company and having study periods in Angoulême at the school.
It opens doors for students to many different jobs, including:
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Game Design: Game Designer, Level Designer, Gameplay Designer, 3Cs Designer...
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Specialists: Economic Designer, Mission Designer, World Designer, Battle Designer…
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Dual-speciality: Technical Game Designer, UX/UI Designer, Graphic Designer...
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Other fields: Immersive Experience Designer, Gamification Designer, Board Game Designer...
Course Programme
The programme is split into 6 essential blocks:
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Game Development:
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Game Art:
Sound Design:
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Game Programming:
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History of video games and animation |
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Pedagogical Methods and Course Structure
Modules in this programme are entirely online via a digital learning environment.
The classes are therefore delivered in an asynchronous format. This means that the apprentice works at their own pace to read and complete the content provided.
Students are monitored by a course leader who ensures that the student’s personal work progresses smoothly and the dynamic in the group of students is maintained.
Each year, new classes are created and existing ones are improved by the authors of the modules based on student feedback. However, there is no direct contact between teaching staff and students during the programme.
Objectives
- Teaching approach based on the development of various skills: independence, proactivity, collaborative work, etc.
- ‘Challenge-based approach’ that encourages students to explore different concepts and look for solutions to problems raised by the teaching team
- Classes and projects that enable students to work together and give them the keys to a successful integration into the professional world
Contact
+33 (0)5 57 59 23 00
2025/26 Apprenticeship Fees
Tuition fees are paid by the employer and the apprentice receives a small salary, all with the framework of the apprenticehip contract.
Students must pay the CVEC fee (Student and Campus Life Contribution) of €105. This is mandatory for all students enrolled on a programme in a public or private higher education institution in France.
Come and play!
Validation of Experience
This diploma is open to the Validation of Experience schemes. Depending on your academic and professional background, three options are available:
- Individual Validation of Skills and Experience (VAE) to obtain the diploma
- Validation of Personal and Professional Skills (VAPP) to access the degree course
- Validation of Higher Educational Studies (VES) to be exempt from certain course requirements
In the same section
- Our Courses
- Micro-credentials
- Bachelor’s degree in Computer Science for Video Games
- Bachelor’s degree in Digital Arts for Video Games and Multimedia
- Bachelor's degree in Game Design
- JMIN Master's degree
- International Master's degree (Taught in English)
- Engineering degree in Computer Science and Multimedia
- Post-Master's degree in Designing of Immersive Experiences