Engineering degree in Computer Science and Multimedia

Please note: The entirety of this engineering degree, including the entrance exam and classes, is conducted in French. This overview page is available in English to provide general information, but all other sections are only available in French. 

Become a technical video game and interactive systems engineer

Overview

Level of study: Engineering degree (Bac+5)

Duration: 2 years

Minimum number of students: 15 

Maximum number of students: 30 

Entry requirements: Bachelor’s (Bac+2) or equivalent 

Type of course: Work-study/Apprenticeship programme

Location: Angoulême (France)

RNCP Code*: 39128

*French National Framework for Professional Qualifications (Répertoire national des certifications professionnelles, RNCP) 

Computer Science and Multimedia Engineer have a high command of video game and interactive system technologies: Virtual Reality, Augmented Reality, Immersive Technologies and 3D Design. 

This diploma is from the l'École d'ingénieur·e·s du Cnam (known as EICnam, Cnam Engineering School) and is accredited by la Commission des titres d'ingénieurs (CTI) (Commission of Engineering Degrees). 

A brief history of the diploma

The Cnam Engineering School (EICnam) opened in October 2014, at Cnam-Enjmin, the apprenticeship programme called Diplôme d’Ingénieur · Ingénieure informatique en sciences et technologies des médias numériques (STMN). 

The diploma changed name in 2018 to become the apprenticeship programme Diplôme d’Ingénieur · Ingénieure informatique et multimedia (IEM), or in English, Engineering degree in Computer Science and Multimedia. 

Objectives

A Computer Science and Multimedia Engineer can develop and pilot multi- and transmedia integrating both audiovisual and digital technologies, as well as complex aspects of system architecture and computer science networks.

Skills

A Computer Science and Multimedia Engineer can, from both a technical and methodological point of view, to: 

  • Analyse needs and develop a digital interactive media system architecture 
  • Select the required technologies and means to develop a system 
  • Understand the needs and constraints linked with working in multi-disciplinary teams and having clients from sectors linked with audiovisual development and interaction design 

Fields linked

  • Digital Entertainment 
  • Tourism (augmented museum and town) 
  • Amusement parks 
  • Press and more generally digital publishing 
  • Transmedia products 
  • Intelligent homes and towns 
  • Serious Games 
  • Simulation 
  • Development and evaluation of new methods of design interaction 
  • Training…

Which sectors?

  • Content: audiovisual and media, video games, communications agencies 
  • Service Providers: telecommunication operators, urban service operators (transport, health, etc.) 
  • Project Managers: architecture, urban planning for the city and intelligent spaces 
  • Integrators: IT engineering services companies, street furniture suppliers, etc. 
  • Product publishers (specialised software and hardware) 
  • Local and regional authorities
  • Industry (simulation) 
  • Universities and, more generally, any organisation or company (new training systems)…

Types of tasks that a Computer Science and Multimedia Engineer can carry out

In the field of Digital Publishing

Example of a company that creates and adapts enriched digital books for different digital media: tablets and smartphones. 

It needs an engineer with knowledge of both the digital media production process and its distribution. The job involves constantly adapting production tools to keep up to speed with changes in media (tablets, e-readers, smartphones, etc.) and digital book standards. 

Example of a public body whose core business is digital training

This involves mastering both publishing and video game technologies, as well as the production principles in these two fields. For both prototype production and project monitoring, this organisation could call on the services of a Computer Science and Multimedia Engineer. 

In the field of Digital Audiovisual Technologies

Example of a company specialising in the production of 3D animated films for the scientific world. 

For the past year, the company has been working on a project for a 360° interactive 3D screen. It is typically well within a Computer Science and Multimedia Engineer’s capabilities to solve the various problems that can occur with this type of equipment, which is at the crossroads of simulation and video game techniques. 

Example of an amusement park where an attraction is based on a clever mix of digital technologies from the audiovisual, automation and video game sectors…

These are all areas that are at the heart of IT and multimedia engineering training. Taking part in monitoring the design of new installations and then monitoring their operation and maintenance is a perfect fit for our engineers. 

Example of a sound design studio for interactive applications

This type of studio must constantly adapt its tools and methods in line with developments in video game sound engines. A Computer Science and Multimedia Engineer not only knows the basics of these technologies (interactive digital audio) but also has practical experience of the latest tools. 

In the field of Tourism and Intelligent Towns

Example of a company which started its business around geo-localised urban games and is now developing a technology that can be used on smartphones. 

This type of application is developing rapidly as part of the evolution of the intelligent city (citizen assistance, localised tourism, etc.). The Computer Science and Multimedia Engineer has a command of the entire development and maintenance chain and of technologies supporting this type of application, from XG networks to mobile objects and intelligent street furniture. 

In the field of Industrial Simulation

Computer Science and Multimedia Engineers are trained in the design and production of training simulators. They master the aspects of mechanical simulations as well as audiovisual rendering and the design of interaction devices between the trainer (who manages the training) and the trainee.

In the field of New Training Systems

Adapting higher education to digital technologies, from student tracking to MOOCs and university social networks, is at the heart of the Engineer’s job. Managing a university’s Digital Master Plan and the suppliers of these technologies is directly linked to a Computer Science and Multimedia Engineer’s training.

What is a qualified engineer?

  • A student who has successfully taken a training course or validated an experience leading to being awarded the title of a qualified engineer from an authorised school. 

  • This authorisation required by the school to deliver such titles is obtained from la Commission des titres d’ingénieurs (CTI) (Commission of Engineering Degrees). 

  • Their diploma equates to a master’s level diploma, which is the internationally recognised norm of studies at level Bac+5.