Program of 2019
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The Failure Paradigme - How to properly fail your project
Pierre Boulaton - Producer December 17, 2019 -
Modern User Interface Challenges
Christian Nasr - UI Programmer at Ivory Tower, a Ubisoft Studio December 17, 2019 -
Think Like a VFX Artist
Sarah Carmody - Senior FX artist at Blizzard Entertainment December 17, 2019 -
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Where? When? How? The narrative designer's role in team
Anthony Jauneaud - Freelance Writer, Narrative Designer & Localization Coordinator December 17, 2019 -
How personality can help anticipate player preferences
Emmanuelle Marévéry - UX/CX & Audience Specialist at Asmodee December 18, 2019 -
Sound Design for an Audience of One
Vincent Diamante - Audio Director at thatgamecompany December 18, 2019 -
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Workshop - Kakegoe and Kotodama in Game Audio
Vincent Diamante - Audio Director at thatgamecompany December 18, 2019 -
Lead developer - Tips & Walkthrough
Benjamin Tran - Lead developer VR on Unreal Engine December 18, 2019 -
Games & UX: An impossible mix?
Audrey Laurent-André - Associate UX Director at Ubisoft Montréal December 19, 2019 -
The world of Life Beyond, harnessing the power of procedural generation
Gaspard Delforge - Junior Technical Artist at Darewise Entertainment December 19, 2019 -
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The Failure Paradigme - How to properly fail your project
Pierre Boulaton - ProducerDecember 17, 2019
Modern User Interface Challenges
Christian Nasr - UI Programmer at Ivory Tower, a Ubisoft StudioDecember 17, 2019
Think Like a VFX Artist
Sarah Carmody - Senior FX artist at Blizzard EntertainmentDecember 17, 2019
Where? When? How? The narrative designer's role in team
Anthony Jauneaud - Freelance Writer, Narrative Designer & Localization CoordinatorDecember 17, 2019
How personality can help anticipate player preferences
Emmanuelle Marévéry - UX/CX & Audience Specialist at AsmodeeDecember 18, 2019
Sound Design for an Audience of One
Vincent Diamante - Audio Director at thatgamecompanyDecember 18, 2019
Workshop - Kakegoe and Kotodama in Game Audio
Vincent Diamante - Audio Director at thatgamecompanyDecember 18, 2019
Lead developer - Tips & Walkthrough
Benjamin Tran - Lead developer VR on Unreal EngineDecember 18, 2019
Games & UX: An impossible mix?
Audrey Laurent-André - Associate UX Director at Ubisoft MontréalDecember 19, 2019
The world of Life Beyond, harnessing the power of procedural generation
Gaspard Delforge - Junior Technical Artist at Darewise EntertainmentDecember 19, 2019