Research Overview

Cnam-Enjmin's main areas of expertise

  • Advanced systems and devices for human-machine interaction
  • Principles and tools for Game Design, and its application to useful games
  • Transmedia games and ubiquitous games
  • Psychological and sociological model of the player and adaptive games
  • Methods and tools for interactive sound
  • Games and disability

Are you a student looking to continue your studies at PhD level?

Cnam-Enjmin is here to help you finish your higher-education studies, start your academic career or become a researcher in the private or public sector...

You can continue your studies up to PhD level thanks to our expertise in the fields of video games, digital interactive media creation and transmedia storytelling, as well as our partnerships with research laboratories around France. These include L3iCeRCATECHNÉCEREGE and, of course, Cnam's own CÉDRIC.

Come to Cnam-Enjmin’s Nil Building and take advantage of our exceptional working environment, with state-of-the-art facilities and our technical support team. Former students and teachers have worked on theses that tackle topics such as game design for pervasive games, serious games and the use of sound in games...

All PhDs students receive funding, either by way of a French national Cifre PhD contract or by a research project with a company or public partner (via a ANRFUI or other agreement). If you complete your PhD as part of a partnership, this is applied research that takes place in direct contact with the industry.

Find out more about PhDs in France on the French government website (link in French) and contact Axel Buendia, School Director and Cnam Researcher, at the email address opposite to see if we can help you with your PhD studies.

Previous PhD theses by the ILJ Team at CÉDRIC

Please note that the majority of the theses are in French, but the titles have been translated in English.

  • Chloé Vigneau (2024) Apprendre par la création de jeu vidéo : propositions pour la conception et la production de templates à visée pédagogique (Learn Through Video Game Creation: Proposals for the Design and Production of Educational Templates), CÉDRIC, Cnam (link)

  • William Rao Fernandes (2022) Etude des courbes de difficulté dans les jeux vidéo avec forte variabilité du niveau des joueurs et une faible quantité de donnée (Study of Difficulty Curves in Video Games with High Player Level Variability and a Small Amount of Data), CÉDRIC, Cnam (link)

  • Thomas Muller (2021) Synthèse d’image iso-photographique pour la conception de l’apparence assistée par ordinateur (Iso-photographic Image Synthesis for Computer-Aided Appearance Design), CÉDRIC, Cnam (link)

  • Fatma Elleuch (2019) Transférabilité d'une modélisation-simulation multi-agents : le comportement inter-gares des voyageurs de la SNCF lors des échanges quai-train (Transferability of Multi-Agent Modelling and Simulation: Behaviour of SNCF Passengers between Stations during Platform-Train Exchanges), CÉDRIC, Cnam (link)

  • Viviane Gal (2019) Vers une nouvelle Interaction Homme Environnement dans les jeux vidéo et pervasifs : rétroaction biologique et états émotionnels : apprentissage profond non supervisé au service de l'affectique (Towards a New Human-Environment Interaction in Video Games and Pervasive Games: Biological Feedback and Emotional States: Unsupervised Deep Learning for Affectics), CÉDRIC, Cnam (link)

  • Simon Chauvin (2019) Un modèle narratif pour les jeux vidéo émergents (A Narrative Model for Emerging Video Games), CÉDRIC, Cnam (link)

  • Julian Moreira (2019) Évaluer l'apport du binaural dans une application mobile audiovisuelle (Evaluating the Contribution of Binaural Audio in an Audiovisual Mobile Application), CÉDRIC, Cnam, Orange Labs (link)

  • Oussama Mubarak (2018) Designing and Modelling Collective Co-located Interactions for Art Installations, CÉDRIC, Cnam (link)

  • Isabelle Astic (2018) Adaptation dynamique des jeux de visite pour les musées : contribution à l'équilibrage de l'expérience du visiteur joueur (Dynamic Adaptation of Visitor Games for Museums: Contribution to Balancing the Experience of the Player-Visitor), CÉDRIC, Cnam (link)

  • Thomas Constant (2017) Éléments de game design pour le développement d'une attitude réflexive chez le joueur (Game Design Elements for the Development of a Reflective Attitude in Players), CÉDRIC, Cnam (link)

  • Thibault Allart (2017) Apprentissage statistique sur données longitudinales de grande taille et applications au design des jeux vidéo (Statistical Learning on Large Longitudinal Data Sets and Applications to Video Game Design), CÉDRIC, Cnam (link)

  • Delphine Soriano (2016) Outils d'évaluation du design de l'avatar dans l'engagement du joueur (Tools for Evaluating Avatar Design in Player Engagement), CÉDRIC, Cnam Paris (link)

  • Stéphanie Mader (2015) Le "game design" de jeux thérapeutiques : Modèles et méthodes pour la conception du gameplay (Game Design for Therapeutic Games: Models and Methods for Gameplay Design), CÉDRIC, Cnam Paris (link)

  • Cécile Le Prado (2013) Modalités d’écriture pour une œuvre sonore interactive : du script à l’émergence (Writing Techniques for Interactive Sound Works: From Script to Emergence), (En collaboration avec le projet Terra Dynamica / In collaboration with the Terra Dynamica project), CÉDRIC, Cnam Paris

  • Guillaume Tiger (2013) Synthèse sonore en temps réel d’environnements sonores urbains (Real-time Sound Synthesis of Urban Sound Environments), (Dans le cadre des projets Terra Dynamica et Octavia / As part of Terra Dynamica and Octavia projects), CÉDRIC, Cnam Paris

  • Emmanuel Guardiola (2013) Méthode de Game Design pour la création d’un profil psychologique du joueur (Game Design Method for Creating a Psychological Profile of the Player), (Dans le cadre du projet Jeu Serai / As part of the Jeu Serai project), CÉDRIC, Cnam Paris (link)

  • Nicolas Rempulski (2013) Synthèse dynamique de superviseur pour l’exécution adaptative d’applications interactives (Dynamic Supervisor Synthesis for Adaptive Execution of Interactive Applications), Université de la Rochelle, L3i (link)

  • Kim Dung Dang (2013) Aide à la réalisation de systèmes de pilotage de narration interactive : validation d’un scénario basée sur un modèle en logique linéaire (Assistance in the Development of Interactive Narrative Control Systems: Scenario Approval based on a Linear Logic Model), Université de la Rochelle, L3i (link)

  • Shi Han Chan, Sound in Collada (2012) Représentation et implantation de nouveaux modèles de représentation du son dans les moteurs de jeux (Representation and Implementation of New Sound Representation Models in Game Engines) (Dans le cadre du projet Terra Dynamica / As part of the Terra Dynamica project), CÉDRIC, Cnam Paris

  • Loic Caroux (2012) Rechercher des informations dans les environnements interactifs : repérer, mémoriser, et utiliser des données verbales ou symboliques sur écran (Searching for Information in Interactive Environments: Locate, Memorise and Use Verbal or Symbolic Data on Screen), Université de Poitiers, CERCA.

  • Jérôme Dupire (2006) Interactions 3D pour les documents mis en contexte (3D Interactions for Contextualised Documents), CÉDRIC, Cnam Paris (link)

To see more examples of academic publications, please see this link.

Are you a company looking to collaborate on an R&D project?

You can rely on Cnam-Enjmin’s expertise in the fields of video games and digital interactive media to help see through your Research and Development (R&D) project in association with our many partners, including the University of Poitiers, ÉESI (European School of Visual Arts, École européenne supérieure de l'image), and Cnam's own research laboratory, CÉDRIC.

In direct partnership with your company, either as part of a French national Cifre PhD contract, a French/European partnership agreement (ANRFUI...) or collaborative research with our partner laboratories, our students can assist you with the production of your prototypes and the realisation of your projects.

Our Nil Building offers an exceptional working environment with state-of-the-art facilities and a technical support team, all of which can help further your R&D project.

Previous Collaborative Research Projects

Cnam-Enjmin has taken part in projects related to interaction systems, game design, storytelling, serious games and game sound, to name but a few. Below you will find some of the R&D projects that Cnam-Enjmin has contributed to in the past.

voiseauThe project ‘Terra Dynamica’ aims to model urban life with a city’s inhabitants, crowds, vehicles and traffic.

'Jeu Serai' is a serious game that builds up a psychological profile of the player, based on an analysis of their behaviour, with the goal of helping with career guidance.

'Le Village aux Oiseaux' is a therapeutic video game for the treatment of attention disorders.

'PLUG' is one of the first games to be played in a museum with a geo-localised mobile phone.

Partnerships and Collaborations

Within the framework of a CIFRE thesis contract or a French/European collaborative project (ANR, FUI...), Cnam-Enjmin has previously had or continues to boast direct partnerships with the following bodies: