Research and Development Projects

Our Current Research Projects

Below are the current projects that Cnam-Enjmin is taking part in. Click on the drop-down menus to find out more.

AVENUE

Nathan Dupont
Clément Reviriego

Project Assistants

nathan.dupont@lecnam.net
clement.reviriego@lecnam.net

Ensamble Creativo

Nathan Dupont

Project Assistant

nathan.dupont@lecnam.net

EVOLUTION

Ambrune Martin

Project Officer

ambrune.martin@lecnam.net

INSPIRE

Hugo Guillou

Research Engineer

hugo.guillou-esteve@lecnam.net

AVENUE

Europe is a hub of innovative ideas in all sorts of domains. However, the continent is not realising its potential in global business due to a lack of collaboration, technology and entrepreneurship.

Co-funded by the European Commission, the European project AVENUE (Audiovisual Education and Training Network for European Vocational Excellence) hopes to bridge this gap in the European Visual Creation Industry. It is a 4-year project from 2025 until 2029.

AVENUE will result in a deep-rooted partnership between five strong ecosystems through the creation of 5 Centres of Vocational Excellence (CoVE) in fields related to the European Visual Creation Industry: Animation, Games, VFX, Visual Storytelling and XR.

The project is coordinated by VIA University College (Denmark) and boasts participation from other members from across Europe: Politecnico di Torino (Italy), Breda University of Applied Sciences (The Netherlands), Institute of Design, Art and Technology (Ireland) and of course, Cnam-Enjmin (France).

Cnam-Enjmin is part of the Video Game CoVE, as are French video game developer, publisher and distributor, Ubisoft Paris Studio, and Angoulême-based visual arts ecosystem, Magelis Creative Hub. The association BoCAJ (Bouleversement Carbone dans l'Animation et le Jeu vidéo), based in the Nouvelle-Aquitaine Region, is also participating as an associated partner.

Magelis Creative Hub will send a detailed survey each year to video game studios to identify the most sought-after skills in the video game industry right now. Based on the results and drawing on the expertise of industry powerhouse Ubisoft and environmentally-conscious association BoCAJ, Cnam-Enjmin will create micro-credential courses in the field of video games to better prepare people entering the industry of tomorrow.

What are the main goals of AVENUE?

  • Create opportunities for professional and vocational training courses
  • Innovate teaching and learning methods in formal education to deliver skills, mindsets and technological competencies required by a commercial market
  • Introduce a wide range of training formats within and across the five ecosystems part of the project, including Open Access which allows professionals across the continent to upgrade their skills
  • Support sustainability and healthy working environments
  • Facilitate mobility and networking
  • Develop a qualified and cutting-edge workforce in the industry
  • Empower learners, students and professionals

AVENUE     EU

Ensamble Creativo

Following the success of Confluencia Creativa (2019-2023), the cooperation between the GrandAngoulême Urban Area (France) and the Municipality of Zapopan (Mexico) continues with a new project: Ensamble Creativo

This three-year scheme aims to further strengthen these French and Mexican ecosystems working in the cultural and creative industries, all with an approach that promotes gender equality, social inclusion and young people. It also hopes to pave the way for lasting, sustainable and reciprocal cooperation between the two entities. 

The French pilot of the project is GrandAngoulême. This administrative conglomerate is one of the first European hubs in the field of the moving image and is the second biggest producer of comic and graphic books in France. GrandAngoulême boasts an extensive ecosystem of schools and companies (around 200 institutions) working in the production and innovation of the digital, moving image and comic book fields. It is home to 200 comic book authors and around 40 animation/video game studios, and welcomes large numbers of visitors to its museums and yearly festivals. 

The Mexican partner, the Municipality of Zapopan, is part of Guadalajara and forms one of the economic capitals in the State of Jalisco. Located in the Mexican Silicon Valley, it hosts many international companies, boasts a modern infrastructure with a large academic presence (12 universities) and plays backdrop to numerous cultural and creative festivals/events. All of this means that the area is classified as a UNESCO Creative Town and is known for its dynamism in the fields of high-tech, electronics, food-processing, telecommunications and construction.   

Ensamble Creativo aims to implement the following actions, thereby enhancing the cooperation and mutual development of both regions: 

  • Support authors and students, in particular by promoting la Casa del Autor
  • Further develop the Master’s degree in Creative Media and Digital Art (created under Confluencia Creativa with the Monterrey Institute of Technology and Higher Education)
  • 2 new digital networks: EXHIBITEC (platform to increase participating schools’ creativity through digital collaboration) and e-DIALOGOS (space to favour communication between individuals around innovative research projects) 
  • Step up international research 
  • Support international entrepreneurship 
  • Put heavy emphasis on youth and social responsibility, especially by promoting arts and cultural education among schoolchildren
  • Educate about Civil Rights and International Solidarity
  • Take steps to reduce the carbon footprint of the project’s activities 

Cnam-Enjmin will be piloting a fundamental part of the project: the collaborative EXHIBITEC platform, which will enable the creation of one or more metaverses (collaborative virtual spaces) for the experimentation, creation, exchange and exhibition of digital content between users.

Ensamble Creativo

ÉVOLUTION Jeu Vidéo

The ÉVOLUTION Jeu Vidéo project is part of the France 2030 programme and is the result of the call for proposals ‘Skills and Professions of the Future’ (Compétences et Métiers d'Avenir), which hopes to accelerate training for professions of tomorrow, particularly in the Cultural and Creative Industries sector, which includes the video game industry.

Within this context, ÉVOLUTION Jeu Vidéo brings together a consortium of 14 organisations:

  • 1 Higher Educational Institution, Cnam-Enjmin
  • 1 Vocational Education and Training Institution, Gamaste
  • 2 Government-approved Vocational Training Organisations, AFDAS and Atlas
  • 10 companies and trade associations, Agence Française pour le Jeu Vidéo (AFJV), Plug In Digital, Quantic Dream, New Tales, Big Bad Wolf, Celsius Online, Financière Ranma, The Tiny Digital Factory and Wanadev

The objective is to strengthen the competitiveness of companies and the employability of employees, as well as to support development and anticipate changes in the industry by supporting the professional learning community.

The objective is to build a free, comprehensive reference document of industry skills to enable employees and future professionals to position themselves and build their skill development plans. The document will also enable companies to identify the skills they can capitalise on and those they need to strengthen in order to remain competitive.

Based on this reference document, the ÉVOLUTION Jeu Vidéo project will lay the foundations for a labelling system, helping to recognise the career paths and development of professionals, as well as ensuring that initial and continuing training courses meet the needs of the video game industry.

The initiative will also experiment with innovative educational engineering to build a new and adapted range of continuing training courses, thereby engaging the entire industry in this important issue.

The aim of ÉVOLUTION Jeu Vidéo is to become a fully-fledged skills and training resource by transforming the continuing education environment and actively involving professionals in the development of content.

Over 4 years (2024-2028), Evolution Jeu Vidéo will be rolling out:

  • An industry skills reference document
  • HR tools to enable employees and companies to make the best possible use of this reference document
  • An independent structure for labelling courses
  • 133 new training courses in a variety of formats (asynchronous, hybrid, face-to-face)
  • A training and skills development platform for the French video game industry

EVOLUTION     FRANCE 2030

INSPIRE

Created as part of the France 2030 programme, INSPIRE (Interactive and Networked System for Participatory, Immersive, and Real-time Experiences) aims to create a platform with an open-source tool suite dedicated to creating cross-platform, multi-user virtual worlds that are entirely open-source. Based on the game engine Godot, it contains all software necessary to create such immersive universes and make them available to their users regardless of the interface used (web, PC, mobile, VR headset).

The tool suite is available freely in open-source and all INSPIRE technologies also allow creators of innovative projects, related to video games or not, to invent new ways for several people to interact in the digital sphere.

Stormancer is the project promoter of the INSPIRE initiative. With over 10 years of experience and know-how in innovative online technologies for video games, they support studios and editors to successfully deliver ambitious and creative projects.

INSPIRE, which will take place over nearly 4 years (2024-2028), brings together French start-ups specialised in multi-player video games, players in the field of culture digitalisation and Cnam’s public IT laboratory around a collective vision of public and community development that is open to the rest of the industry, to research and to culture.

INSPIRE     FRANCE 2030

Previous Collaborative Research Projects

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Below you will find some of the research projects that Cnam-Enjmin has contributed to in the past.

The project ‘Terra Dynamica’ aims to model urban life with a city’s inhabitants, crowds, vehicles and traffic.

'Jeu Serai' is a serious game that builds up a psychological profile of the player, based on an analysis of their behaviour, with the goal of helping with career guidance.

'Le Village aux Oiseaux' is a therapeutic video game for the treatment of attention disorders.

'PLUG' is one of the first games to be played in a museum with a geo-localised mobile phone.