Syllabus

Training content

The program, which mirrors the working methods of the video game industry, is divided into four semesters, as detailed below:

Semester I

Common core knowledge for all six specializations, laying the groundwork and understanding the constraints for the professions involved in the production of interactive media.

Semester II

A semester of specialization in one of the program’s six tracks. Multi-disciplinary teamwork developing an interactive, playable experience.

Semester III

In-depth seminars by specializationA major video game development team project corresponding to the pre-production of a “Vertical Slice”.

Semester IV

Requisite four to six-month internship in a video game company or research laboratory in France or abroad.

Click here to see the detailed syllabus 

Details of each module by semester

Semester 1

Common Core: 

Specializations: 

Semester 2

Common Core: 

Specializations: 

Semester 3

Common Core: 

Specializations

Semester 4

Common Core