Take on our Interns

Master's programmes

The following information applies to:

  • Master’s degree in Video Games and Digital Interactive Media
  • International Master’s degree in Video Games and Digital Interactive Media

Internship Calendar

  • First Year
    • 1st July – 31st August
    • Minimum: 1 month / Maximum: 2 months
    • Note: First-Year Internships for the International Master’s degree start in Summer 2027
  • Second Year
    • 1st March – 31st August
    • Minimum: 4 months / Maximum: 6 months
    • Note: Second-Year Internships for the International Master’s degree start in March 2028.

Internship Objectives

  • First Year
    • This introductory internship allows students to have a first practical experience in a multi-disciplinary team and to discover a working environment.
    • Students can either complete an internship lasting between 1 and 3 months or individually/collectively develop an experimental project on a subject or a tool (as an extension of their Mini-project).
  • Second Year
    • This professional development internship allows students to work on research and development projects in real-life conditions related to a video game or an interactive media, or to participate in a research project in this field.
    • Students complete this internship either in a company or a research laboratory in France or abroad.

Post-Master’s degree in Designing of Immersive, Interactive and Playful Experiences for Video Games, Culture and Communication

Internship Calendar

  • Classic track: internship of 700 hours lasting between 4 to 6 months between mid-March and mid-December.
  • Work-study programme (Professional Development Contract): For the first 12 months, alternation between studying and working (changing every 2 weeks). The last 6 months are entirely dedicated to work.

Internship Objectives

  • Interns usually work as Graphic Designers, Programmers, Game Designers and Project Managers.
  • Employers range between Digital Communication Agencies, Multimedia Design Studios, Video Game Studios, Monitoring Departments, Innovation and New Media Departments of major TV channels or software publishers, Interactive Marketing Consultancy Firms and companies in the serious game and E-learning sectors.