Course content

Course teaching

The training that students receive during this master’s degree programme is considered a specialisation which is meant to complement a bachelor’s or knowledge from professional practice.

It is destined to students who already have a high level of knowledge in one of the main professions that are part of the video game or digital audiovisual development process.

  • Semester 1 contains modules that form a solid basics of knowledge for the 6 specialisations. The pedagogical goal is for students to better understand the constraints in the different jobs involved in the process.
  • Semester 2 is devoted to classes specific to each specialisation (2 modules for each specialisation), as well as designing an Interactive Experience Project (more information can be found in the box opposite).
  • Semester 3 contains in-depth seminars devoted to each specialisation, as well as the Video Game Development Project centred around the creation of a ‘Vertical Slice’ (more information can be found in the box opposite).
  • Semester 4 is dedicated to evaluating these projects and an internship between 4 and 6 months in either a company or a research laboratory (between 1st April and 31st August).


Information about the 6 Specialisations

           Game Design

The Game Designer

espace

Level Design

Project Management

Project Managers

 
  • Project managers guarantee that the project runs smoothly, both in terms of deadlines and budget.

  • They ensure that the team has the necessary means at its disposal to reach its objectives.

  • They are also managers in charge of making sure the team stays on schedule and have to communicate with their team and sort out any people problems.

  • Moreover, they are in the front line when it comes to communicating with publishers and manufacturers.

Project managers need to be very organised and to understand each step of the videogame development process.

The publishers, who produce, finance and commercialise a game, bring together several major sectors of activity in their organisations.

4 central activities

Professions in game publishing can be grouped into 4 central activities, each of which comprises different functions and roles.

  • Marketing includes product and community managers.

  • Admin and finance are in charge of all legal and accounting aspects.

  • Production includes producers (who follow each project), game testers, localizers, not forgetting webmasters.

  • Sales comprises the sales, distribution and business development teams. The latter work to develop new prospects for the company.

The professions haven’t really changed much over the last ten years, but they are currently evolving very fast as digital distribution transforms the market.


Source: The French national videogame confederation’s job description reference file – (SNJV) - 1st edition, October 2012.

Graphic Design

Careers in game art

A game’s visual identity is a key element to its success. Jobs can be more or less specialised depending on the type and scale of the project in question, but there are always three main types of professionals working on graphic design, modelling and animation.

Graphic artists

Graphic artists intervene from the pre-production phase to design the characters and the environment. This task often relies on classic drawing skills and provides a precise idea of the game’s imaginary world.

Modellers

Modelling involves transforming a ‘drawn’ object (characters, buildings, weapons…) into a computer-based graphic element which can be integrated into the game. This work exists in 2D games (designing sprites), but is particularly well-developed in 3D games for which modellers have to create nothing less than a ‘digital sculpture’ that represents the object as seen from every angle.

Animators

Animation in a game is the art of imagining the character’s movement, as well as that of all other mobile objects and elements. Animation is therefore a very specific field of graphic design which requires the combined skills of a visual artist and a film director together with a keen awareness for movement.

Art directors

The art director defines and guides the aesthetic orientation of a game or interactive experience. He/she co-ordinates the work of a team made up of graphic artists, modellers and animators, making sure they work in compliance with the general artistic direction laid down in the game’s specifications.

Sound design

 Sound Designer

Just like in a film, a videogame soundtrack is made up of voices, sound effects and music and just like at the cinema, sound plays a key role in creating drama and immersing the player/spectator in the heart of the action. A film’s soundtrack is designed around the story and its unchangeable timeline: everything is managed using time code. In a game, audio depends on the vagaries of the player.

  • Sound designers are like architects building an audio environment. Together with the lead game designer and the lead artist, they define the game’s atmosphere in terms of sound: the type of music, dialogues and sound effects (realistic or not) and how the atmosphere changes as the player progresses through the game. They may also suggest gameplay elements: sounds connected to puzzles, sounds warning the player of danger, or helping players to situate themselves in the game world...

  • During the production phase, sound designers create (or buy) sounds: recording dialogue, imagining sound effects, choosing music etc. These elements will then be transformed and, with the help of programmers, the sound designer integrates the sounds into the game. In a large-scale production, there may be a composer and musicians, but more often than not sound designers work alone and, like in the movie industry, often have to manage to integrate audio working to an extremely tight deadline, once almost everyone else has finished.

  • Sound designers work with digital audio editing software (Protools, Soundforge…), professional synthesisers, audio synthesis programming languages and the sound engine, which allows real-time treatment of game audio (eg ISACT or XACT on PC and Xbox 360).

Ergonomics

The ergonomist – a user interface designer

  • Videogames provide the means for a person (i.e. the player) to interact with a system for leisure or entertainment, or in the case of serious games to acquire knowledge and skills.

A videogame can more or less be compared to a virtual interactive environment, however certain subjective aspects such as player commitment, immersion and pleasure are particularly important in designing games that are both user-friendly and good fun.

So for videogames, ergonomics is based on:

Traditional methods and concepts

These methods and concepts originate in the fields of cognitive ergonomics and human-machine interface design.

  • Usability, utility, acceptability and user experience.

  • As well as: focus groups, comparative studies, user tests, modelling, activity analysis, expert analysis, evaluation grids, etc. 

Industry-specific concepts

  • Level of difficulty, playability, player types...

Programming

Programmers

Engine Programmers 

Gameplay Programmers