2018 Programme
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Persistent Open-World Production Challenges
David Bowman, Vice President of Product at Darewise Entertainment December 18, 2018 -
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The Power of Real-time Collaborative Filmmaking and Workshop
Jean-Colas Prunier, Founder and Product Architect of PocketStudio December 18, 2018 -
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Creating a Post-Brexit Dystopia in Not Tonight
Tim Constant, Founder & Creative Director December 18, 2018 -
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The Making of Blockbuster AAA Game Cinematics
David Hubert, Animation and Cinematics Director December 19, 2018 -
Stand Out in the Indie Crowd: Designing Furi
Audrey Leprince, President and Executive Producer December 19, 2018 -
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Accidentally Becoming an Artistic Director
Tim Kaminsky, Artistic Director at Wonderstorm December 19, 2018 -
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Straight out of school, diving into production
François Rizzo and Bastien Giafferi, Game Designers at Digixart December 20, 2018 -
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Persistent Open-World Production Challenges
David Bowman, Vice President of Product at Darewise EntertainmentDecember 18, 2018
The Power of Real-time Collaborative Filmmaking and Workshop
Jean-Colas Prunier, Founder and Product Architect of PocketStudioDecember 18, 2018
Creating a Post-Brexit Dystopia in Not Tonight
Tim Constant, Founder & Creative DirectorDecember 18, 2018
The Making of Blockbuster AAA Game Cinematics
David Hubert, Animation and Cinematics DirectorDecember 19, 2018
Stand Out in the Indie Crowd: Designing Furi
Audrey Leprince, President and Executive ProducerDecember 19, 2018
Accidentally Becoming an Artistic Director
Tim Kaminsky, Artistic Director at WonderstormDecember 19, 2018
Straight out of school, diving into production
François Rizzo and Bastien Giafferi, Game Designers at DigixartDecember 20, 2018