Research and Development Projects

Cnam-Enjmin's main areas of expertise

  • Advanced systems and devices for human-machine interaction

  • Principles and tools for Game Design, and its application to useful games

  • Transmedia games and ubiquitous games

  • Psychological and sociological model of the player and adaptive games

  • Methods and tools for interactive sound

  • Games and disability

Our Current Research Projects

AVENUE

Europe is a hub of innovative ideas in all sorts of domains. However, the continent is not realising its potential in global business due to a lack of collaboration, technology and entrepreneurship.

Funded by the European Commission, the European project AVENUE (Audiovisual Education and Training Network for European Vocational Excellence) hopes to bridge this gap in the European Visual Creation Industry. It is a 4-year project from 2025 until 2029.

AVENUE will result in a deep-rooted partnership between five strong ecosystems through the creation of 5 Centres of Vocational Excellence (CoVE) in fields related to the European Visual Creation Industry: Animation, Video Games, VFX, Visual Storytelling and XR.

The project is coordinated by VIA University College (Denmark) and boasts participation from other members from across Europe: Politecnico di Torino (Italy), Breda University of Applied Sciences (The Netherlands), Institute of Design, Art and Technology (Ireland) and of course, Cnam-Enjmin (France).

Cnam-Enjmin is part of the Video Game CoVE, as are French video game publisher, Ubisoft, and Angoulême-based visual arts ecosystem, Magelis Pôle Image. The association BoCAJ (Bouleversement Carbone dans l'Animation et le Jeu vidéo), based in the Nouvelle-Aquitaine Region, is also participating as an associated partner.

Magelis Pôle Image will send a detailed survey to video game studios to identify the most sought-after skills in the video game industry right now. Based on the results and drawing on the expertise of industry powerhouse Ubisoft and environmentally-conscious association BoCAJ, Cnam-Enjmin will create micro-credential courses in the field of video games to better prepare people entering the industry of tomorrow.

What are the main goals of AVENUE?

  • Create opportunities for professional and vocational training courses
  • Innovate teaching and learning methods in formal education to deliver skills, mindsets and technological competencies required by a commercial market
  • Introduce a wide range of training formats within and across the five ecosystems part of the project, including Open Access which allows professionals across the continent to upgrade their skills
  • Support sustainability and healthy working environments
  • Facilitate mobility and networking
  • Develop a qualified and cutting-edge workforce in the industry
  • Empower learners, students and professionals

AVENUE     EU

ÉVOLUTION Jeu Vidéo

The ÉVOLUTION Jeu Vidéo project is part of the France 2023 programme and is the result of the call for expression of interest ‘Skills and Professions of the Future’, which hopes to accelerate training for professions of tomorrow, particularly in the Cultural and Creative Industries sector, which includes the video game industry.

Within this context, ÉVOLUTION Jeu Vidéo brings together a consortium of 14 organisations: 2 training organisations (Cnam-Enjmin and Gamaste), 2 OPCOs (AFDAS and Atlas) and 10 companies and trade associations (Agence Française pour le Jeu Vidéo (AFJV), Big Bad Wolf, Celsius Online, Financière Ranma, New Tales, Plug In Digital, Quantic Dream, The Tiny Digital Factory and Wanadev). The objective is to strengthen the competitiveness of companies and the employability of employees, as well as to support development and anticipate changes in the industry by supporting the professional learning community.

The objective is to build a free, comprehensive reference document of industry skills to enable employees and future professionals to position themselves and build their skills development plans. The document will also enable companies to identify the skills they can capitalise on and those they need to strengthen in order to remain competitive.

Based on this reference document, the ÉVOLUTION Jeu Vidéo project will lay the foundations for a labelling system, helping to recognise the career paths and development of professionals, as well as ensuring that initial and continuing training courses meet the needs of the video game industry.

The initiative will also experiment with innovative educational engineering to build a new and adapted range of continuing training courses, thereby engaging the entire industry in this important issue.

The aim of ÉVOLUTION Jeu Vidéo is to become a fully-fledged skills and training resource by transforming the continuing education environment and actively involving professionals in the development of content.

Over 4 years (2024-2028), Evolution Jeu Vidéo will be rolling out:

  • An industry skills reference document
  • HR tools to enable employees and companies to make the best possible use of this reference document
  • An independent structure for labelling courses
  • 133 new training courses in a variety of formats (asynchronous, hybrid, face-to-face)
  • A training and skills development platform for the French video game industry

Click on the logo below to visit the ÉVOLUTION Jeu Vidéo website (in French).

EVOLUTION

INSPIRE

Previous Collaborative Research Projects

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Below you will find some of the research projects that Cnam-Enjmin has contributed to in the past.

The project ‘Terra Dynamica’ aims to model urban life with a city’s inhabitants, crowds, vehicles and traffic.

'Jeu Serai' is a serious game that builds up a psychological profile of the player, based on an analysis of their behaviour, with the goal of helping with career guidance.

'Le Village aux Oiseaux' is a therapeutic video game for the treatment of attention disorders.

'PLUG' is one of the first games to be played in a museum with a geo-localised mobile phone.

Partnerships and Collaborations

In partnership with the University of Poitiers, ÉESI (European School of Visual Arts) in Angoulême and Cnam’s own research laboratory CÉDRIC, Cnam-Enjmin can help you with your research project.

Within the framework of a CIFRE thesis contract or a national or European collaborative project (ANR, FUI, etc.), our school has had or continues to have a direct partnership with the following bodies: