Research and Development Projects
Cnam-Enjmin's main areas of expertise
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Advanced systems and devices for human-machine interaction
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Principles and tools for Game Design, and its application to useful games
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Transmedia games and ubiquitous games
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Psychological and sociological model of the player and adaptive games
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Methods and tools for interactive sound
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Games and disability
Our Current Research Projects
AVENUE
Europe is a hub of innovative ideas in all sorts of domains. However, the continent is not realising its potential in global business due to a lack of collaboration, technology and entrepreneurship.
Funded by the European Commission, the European project AVENUE (Audiovisual Education and Training Network for European Vocational Excellence) hopes to bridge this gap in the European Visual Creation Industry. It is a 4-year project from 2025 until 2029.
AVENUE will result in a deep-rooted partnership between five strong ecosystems through the creation of 5 Centres of Vocational Excellence (CoVE) in fields related to the European Visual Creation Industry: Animation, Video Games, VFX, Visual Storytelling and XR.
The project is coordinated by VIA University College (Denmark) and boasts participation from other members from across Europe: Politecnico di Torino (Italy), Breda University of Applied Sciences (The Netherlands), Institute of Design, Art and Technology (Ireland) and of course, Cnam-Enjmin (France).
Cnam-Enjmin is part of the Video Game CoVE, as are French video game publisher, Ubisoft, and Angoulême-based visual arts ecosystem, Magelis Pôle Image. The association BoCAJ (Bouleversement Carbone dans l'Animation et le Jeu vidéo), based in the Nouvelle-Aquitaine Region, is also participating as an associated partner.
Magelis Pôle Image will send a detailed survey to video game studios to identify the most sought-after skills in the video game industry right now. Based on the results and drawing on the expertise of industry powerhouse Ubisoft and environmentally-conscious association BoCAJ, Cnam-Enjmin will create micro-credential courses in the field of video games to better prepare people entering the industry of tomorrow.
What are the main goals of AVENUE?
- Create opportunities for professional and vocational training courses
- Innovate teaching and learning methods in formal education to deliver skills, mindsets and technological competencies required by a commercial market
- Introduce a wide range of training formats within and across the five ecosystems part of the project, including Open Access which allows professionals across the continent to upgrade their skills
- Support sustainability and healthy working environments
- Facilitate mobility and networking
- Develop a qualified and cutting-edge workforce in the industry
- Empower learners, students and professionals
ÉVOLUTION Jeu Vidéo
INSPIRE
Previous Collaborative Research Projects
Below you will find some of the research projects that Cnam-Enjmin has contributed to in the past.
The project ‘Terra Dynamica’ aims to model urban life with a city’s inhabitants, crowds, vehicles and traffic.
'Jeu Serai' is a serious game that builds up a psychological profile of the player, based on an analysis of their behaviour, with the goal of helping with career guidance.
'Le Village aux Oiseaux' is a therapeutic video game for the treatment of attention disorders.
'PLUG' is one of the first games to be played in a museum with a geo-localised mobile phone.
Partnerships and Collaborations
In partnership with the University of Poitiers, ÉESI (European School of Visual Arts) in Angoulême and Cnam’s own research laboratory CÉDRIC, Cnam-Enjmin can help you with your research project.
Within the framework of a CIFRE thesis contract or a national or European collaborative project (ANR, FUI, etc.), our school has had or continues to have a direct partnership with the following bodies:
Looking for partners for your research projects?
Look no further! Contact our school director and researcher at the address below and we will be more than happy to discuss your project.