2018 Programme
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Persistent Open-World Production Challenges
David Bowman - Vice President of Product at Darewise Entertainment December 18, 2018 -
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The Power of Real-time Collaborative Filmmaking and Workshop
Jean-Colas Prunier - Founder and Product Architect of PocketStudio December 18, 2018 -
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Creating a Post-Brexit Dystopia in Not Tonight
Tim Constant - Founder & Creative Director December 18, 2018 -
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The Making of Blockbuster AAA Game Cinematics
David Hubert - Animation and Cinematics Director December 19, 2018 -
Stand Out in the Indie Crowd: Designing Furi
Audrey Leprince - President and Executive Producer December 19, 2018 -
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Accidentally Becoming an Artistic Director
Tim Kaminsky - Artistic Director at Wonderstorm December 19, 2018 -
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Straight out of school, diving into production
François Rizzo and Bastien Giafferi - Game Designers at Digixart December 20, 2018 -
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Persistent Open-World Production Challenges
David Bowman - Vice President of Product at Darewise EntertainmentDecember 18, 2018
The Power of Real-time Collaborative Filmmaking and Workshop
Jean-Colas Prunier - Founder and Product Architect of PocketStudioDecember 18, 2018
Creating a Post-Brexit Dystopia in Not Tonight
Tim Constant - Founder & Creative DirectorDecember 18, 2018
The Making of Blockbuster AAA Game Cinematics
David Hubert - Animation and Cinematics DirectorDecember 19, 2018
Stand Out in the Indie Crowd: Designing Furi
Audrey Leprince - President and Executive ProducerDecember 19, 2018
Accidentally Becoming an Artistic Director
Tim Kaminsky - Artistic Director at WonderstormDecember 19, 2018
Straight out of school, diving into production
François Rizzo and Bastien Giafferi - Game Designers at DigixartDecember 20, 2018